Just like Total War: Warhammer II for PC, Mortal Empires works on an improved version of the Warscape engine, a technology that has been powering the series since 2009. This can only worsen when Creative Assembly releases Total War: Warhammer 3 at some point in the future and its map and factions get added to the Mortal Empires campaign as well. There are also some large cities on the map consisting of up to 90 slots for buildings. The more factions you discover, the more the game needs to show you what they're doing, the longer the end turn time will be.
The simulation is pretty complex, and your PC has to essentially control every faction except yours. The size and scope of the campaign map and the amount of factions within it means that you're bound to run into performance problems the farther along in the campaign you are. There are technical difficulties where retaining a stable 60 on the campaign map was nigh on impossible (real-time battles were absolutely fine, however) and a weird lighting issue that made all the characters' 3D portholes look overexposed and bleak. The large campaign map, while impressive, isn't without its problems.
All your DLC for the first game also works here, so you can play as the Wood Elves or the Norsca (although the latter race will not be present in Mortal Empires as a playable faction until another update coming soon) or as any of the DLC Lords you own. Below are lists of characters, locations and other terms found in The Shadow of What Was Lost, as well as a pronunciation guide. It's completely possible to send Karl Franz to conquer the High Elven realm of Ulthuan now or raid the Dark Elven lands with Grimgor Ironhide and his Black Orc hordes. With a Slaanesh cultist for good measure. Fallen Elves (Mixed Elves) - Elves of all different kinds who have fallen to Slaanesh. With a Tzeentch cultist for good measure. The awesome thing about a map spanning both the Old World and the New World is that you can now wage wars with factions that previously were cut off from each other. Students of Tzeentch (Mortal Wizards) - A mix of Mortal spellcaster heroes/units who have become followers of Tzeentch. The map itself is ludicrously large and detailed, with a wide variety of locales keeping the backdrops of your wars nice and varied and fans of the lore will recognize many places and factions from the tabletop's fluff. The Mortal Empires campaign also adds some of the new mechanics from 2 to the campaign, meaning that Old World races will now also have access to treasure hunts and the trait system that gives your Lords flat bonuses depending on their performance on the battlefield. A drinking fountain in the capital city of Tindrem (Myrland, Nave, Mortal Online)- top- looks a lot like one in Rome- bottom. You can join the discussion on Total War Warhammer II's huge "Mortal Empires" Campaign on the OC3D Forums.So what's the Mortal Empires campaign about? It's about doubling the size of the landmass available to explore and conquer by smashing together the Old World map (from Total War: Warhammer) and the New Word map (from Total War: Warhammer 2) to form one gigantic landmass with an alarming number of towns, cities, and factions. This campaign will only be available to owners of Total War: Warhammer I, II and III. Creative Assembly has not thought of a name for this epic-scale campaign map, only calling it "A Very Big Campaign" in their recent blog post. Please note that it does not include all mods, because some of the maps which were originally made for TWW1 have not been released seperately. It has also been confirmed that Total War: Warhammer III will also have a crazy sized campaign map, which will add an even larger map to the game that contains the regions used in Total War: Warhammer II's sequel. These are most of the maps included in GCCM: Mortal Empires. An ancient world map: note the buildings in some of the important cities Date. Factions will no longer be limited to specific locations on the map like in original Total War: Warhammer, though certain areas will be more suitable to certain factions than others. RF FCJ77XANCIENT WORLD: Inset Persian & Alexander the Greats Empires. Creative Assembly will be releasing their Mortal Empires Campaign Free-LC on October 26th, requiring both Total War: Warhammer I and II to playĬreative Assembly has confirmed that all of the new features of Total War: Warhammer II will be included in this campaign, like rogue armies, treasure hunting, sea encounters and climate suitability.